Tuesday, February 23, 2010
Very Heavy Rain Edition
Wednesday, February 17, 2010
So this is why the internet has been running slow lately...
Tuesday, February 16, 2010
BioShock 2 Completed
Saturday, February 13, 2010
Chinese New Year 2010 Edition



Wednesday, February 10, 2010
First Look - Bioshock 2
Monday, February 8, 2010
Not Guilty Pleasure Edition
Saturday, February 6, 2010
Upcomming Attractions Edition


Thursday, February 4, 2010
Games in Review - BRAID Edition
Wednesday, February 3, 2010
Games in Review - No More Heroes 2 Edition

There’s a lot to be said about how crazy movies and comics can get. It’s safe to say that No More Heroes 2 easily adds itself to the crazy section of my media.
The game takes place three years after the events of the first No More Heroes game. Santa Destroy has been overrun by the all kinds of evil corporations. The UAA (United Assassin’s Association) has even changed from the first game, citing Assassination as the new extreme sport.
Travis Touchdown returns to Santa Destroy only to find that the way to the top has changed from 10 Assassins to 51 Assassins. The same plot from NMH1. Kill all the assassins in your way to reach the top. This time however for Travis, it has gotten personal and revengeful. And that’s the jist of the story this time around. It’s hard not to compare this game to Mark Neveldine’s and Brian Taylor’s Crank 2: High Voltage.
A few things have changed since NMH1 game. Gone is the open world aspect. Traveling between missions and locations has been super streamlined this time around by just providing a list of places to go. Here is where you’ll navigate the Ranking Missions, Side Missions or the vendors of clothing or weapons.
Jeane has gained some weight from the first game.
The meat of the gameplay, the battle system is taking straight from NMH1. Pressing the Z button locks onto the nearest enemy. The A button is the all purpose attack button. Pointing the Wii Remote up unleashes a flurry of fast attacks while pointing the Remote down lets out a series of slow stronger attacks. Holding down the A button will cause Travis to unleash a charged super attack. When the Beam Katana runs out of energy you'll have to charge it up by pressing the 1 Button and feverishly shake the Remote. Occasionally killing an enemy with one the several wrestling moves or when the lower right hand screen Tiger is out will cause a slot machine to appear. The results are always random but matching three images will net you a sort of ultra move for Travis. One of which transforms the player into a Tiger and allows you to maul enemies. I kid you not. The one thing I found a little off was the emergency evade technique, which does what is advertised, but always seems to send you farther away from the enemy, thus not giving the player any opportunity to counter-attack. Overall I'd say the fighting mechanics do not have a steep learning curve and are quite simple, even for first time players.
In between the Ranking Battles with assassins you’ll be provided with all sorts of fun side mission mini-games, all with varying rewards such as improved stats and money. There are several Side Missions, similar to the ones in NMH1, that you can take on for money. All the mini games are presented in old school style and the developers went as far as to recreate the real tinny sounds as to make it sound like. Even upon booting the mini-games there is a recreation of blowing of a Cart and inserting it into the system. There are also some Revenge Side Missions you can unlock once you progress the story far enough, though I played through about five of them and saw no bonuses. Perhaps if you finished all the missions you would be rewarded with new moves.

The NMH2 developer pressed the pedal to the metal and seemed to forget to let go. There’s just so many wild and insane things that are done in NMH2 that it’s almost impossible to nail each one of them down, from the Tetris like Side Missions to exercising your pet cat because she gained too much wait from the second game. You won’t even mind the periodical self-awareness of the game’s dialogue or the short length.
Monday, February 1, 2010
iPad's Power - Apple's Forward Thinking
So yes, the iPad may not be the best idea that Apple's come out with in the last decade, but it is a great stepping stone for other mobile devices. Give them a few more years and hopefully we'll see some pretty awesome tech comming out of Apple. Not only will this improve future Apple products, but it also ignite the competition into making better and greater things themselves.
Source: http://www.maclife.com/article/feature/ipad_cpu_all_you_need_know_about_apple_a4